A question I've been asked a fair amount in my role as an accessibility consultant is "will audio description help in videogames?" Until 2022 with the release of The Last Of Us Part I, which featured audio description for its cinematics as shown here, the only answer I could give is that nobody's tried it but it would be most useful for cutscenes and detailing character interactions where they are essential to the game experience.
I got thinking about this after watching a playthrough by Jack SepticEye of God Of War, the 2018 soft reboot/sequel from Sony Santa Monica and wanting to understand as much as I could about the game including the key visual emphasis on characters and their interactions with each other. Using AD, I thought, could work very well given the game's movie-like or cinematic qualities in most instances, including sometimes large gaps between dialogue even during specific cutscenes.
These guides are community projects, with my only real role in this being as a "compiler" of sorts, putting together the contributions of the users who have been kind and generous enough to contribute. Some guides may be text only, others may have video included.
I hope that, regardless of your level of vision, these guides help to demonstrate the fact that providing this information only in a visual format is actually at the detriment of those who cannot access it in the first place.
Below are some links to videos that have been put together in such a fashion, these will later be placed into transcript pages as above.
Do you have feedback on the guides currently available on the site, or suggestions for future projects? Are you perhaps someone who want's to assist with capturing footage or mixing/editing video content for future guides, or even lending their voice to an already scripted project? If so, please get in contact using the above form, with #TranscribingGames in the subject line.
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